Monday, January 08, 2007
Here We Go...
Well, as I'm sure you've all heard by now, the Second Life Client went open source this morning. I'll spare you the semi-informed speculations about the potential enhancements on the horizon, and leave it with a simple WOOT! This is going to be an exceedingly cool time to be in SL.
And yet, I feel the same urge to tape my windows, stock up on water, and check my ammunition that I felt before the last hurricane hit my RL home. Two-million-plus people have just been handed the keys to the kingdom. Open sourcing the client is a necessary step for SL if it is to become the 3D web. But it's also a risky one.
Buckle up, folks. It's going to be a bumpy ride.
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Oh, would that I could. The limits of my applicable expertise stop with wire and soldering iron. I'm waiting to see what qDot Bunnyhug comes up with, anyway.
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